The Uncanny Valley in Games and Animation
  • Author : Angela Tinwell
  • Release Date : 10 December 2014
  • Publisher : CRC Press
  • Genre : Computers
  • Pages : 240
  • ISBN 13 : 9781466586949

The Uncanny Valley in Games and Animation Book Summary

Advances in technology have enabled animators and video game designers to design increasingly realistic, human-like characters in animation and games. Although it was intended that this increased realism would allow viewers to appreciate the emotional state of characters, research has shown that audiences often have a negative reaction as the human likeness of a character increases. This phenomenon, known as the Uncanny Valley, has become a benchmark for measuring if a character is believably realistic and authentically human like. This book is an essential guide on how to overcome the Uncanny Valley phenomenon when designing human-like characters in digital applications. In this book, the author provides a synopsis of literature about the Uncanny Valley phenomenon and explains how it was introduced into contemporary thought. She then presents her theories on its possible psychological causes based on a series of empirical studies. The book focuses on how aspects of facial expression and speech can be manipulated to overcome the Uncanny Valley in character design. The Uncanny Valley in Games and Animation presents a novel theory that goes beyond previous research in that the cause of the Uncanny Valley is based on a perceived lack of empathy in a character. This book makes an original, scholarly contribution to our current understanding of the Uncanny Valley phenomenon and fills a gap in the literature by assessing the biological and social roots of the Uncanny Valley and its implications for computer-graphics animation.

The Uncanny Valley in Games and Animation

The Uncanny Valley in Games and Animation

Author : Angela Tinwell
Publisher : CRC Press
Genre : Computers
Total View : 218 Views
File Size : 41,8 Mb
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Advances in technology have enabled animators and video game designers to design increasingly realistic, human-like characters in animation and games. Although it was intended that this increased realism would allow viewers to appreciate the emotional state of characters, research has shown that audiences often have a negative reaction as the ...

Uncanny Valley

Uncanny Valley

Author : Thomas Gibbons
Publisher : Dramatists Play Service, Inc.
Genre : Drama
Total View : 1527 Views
File Size : 53,9 Mb
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THE STORY: Drawing on current research in artificial intelligence and robotics, UNCANNY VALLEY charts the relationship between Claire, a neuroscientist, and Julian, a nonbiological human. As Julian is “born” a few body parts at a time over the course of the play, Claire teaches him how to be as human ...

The Uncanny Valley in Games and Animation

The Uncanny Valley in Games and Animation

Author : Angela Tinwell
Publisher : CRC Press
Genre : Computers
Total View : 7850 Views
File Size : 41,8 Mb
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Advances in technology have enabled animators and video game designers to design increasingly realistic, human-like characters in animation and games. Although it was intended that this increased realism would allow viewers to appreciate the emotional state of characters, research has shown that audiences often have a negative reaction as the ...

The Uncanny Valley Hypothesis and Beyond

The Uncanny Valley Hypothesis and Beyond

Author : Marcus Cheetham
Publisher : Frontiers Media SA
Genre : Robotics
Total View : 9052 Views
File Size : 50,9 Mb
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A field of theory and research is evolving around the question highlighted in the Uncanny Valley Hypothesis: How does high realism in anthropomorphic design influence human experience and behaviour? The Uncanny Valley Hypothesis posits that a very humanlike character or object (e.g., robot, prosthetic limb, doll) can evoke a ...

An exploration of the Uncanny Valley and its consequences

An exploration of the Uncanny Valley and its consequences

Author : Andrea Attwenger
Publisher : GRIN Verlag
Genre : Computers
Total View : 9067 Views
File Size : 41,8 Mb
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Seminar paper from the year 2016 in the subject Computer Science - Internet, New Technologies, grade: 1.0, LMU Munich (Institut für Informatik), course: Hauptseminar Medieninformatik, language: English, abstract: Humans usually favor the company of beings similar to them and it is therefore natural to assume that with increasing human likeness, robots ...

Beyond the Uncanny Valley

Beyond the Uncanny Valley

Author : Claudia Schmuckli,Janna Keegan,Yuk Hui
Publisher : Unknown
Genre : Art
Total View : 482 Views
File Size : 53,8 Mb
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An investigation of the cultural and academic discourse around new technology through a lens of artistic practice In 1970 Japanese engineer Masahiro Mori introduced the concept of the "uncanny valley" as a terrain of existential uncertainty that humans experience when confronted with autonomous machines that mimic their physical and mental properties. ...

Personal Days

Personal Days

Author : Ed Park
Publisher : Random House Trade Paperbacks
Genre : Fiction
Total View : 4215 Views
File Size : 48,9 Mb
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In an unnamed New York-based company, the employees are getting restless as everything around them unravels. There’s Pru, the former grad student turned spreadsheet drone; Laars, the hysteric whose work anxiety stalks him in his tooth-grinding dreams; and Jack II, who distributes unwanted backrubs–aka “jackrubs”–to his co-workers. ...

User Centric Media

User Centric Media

Author : Petros Daras,Oscar Mayora
Publisher : Springer Science & Business Media
Genre : Computers
Total View : 5648 Views
File Size : 53,7 Mb
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This book constitutes the thoroughly refereed post-conference proceedings of the First International Conference, UCMedia 2009, which was held on 9-11 December 2009 at Hotel Novotel Venezia Mestre Castellana in Venice, Italy. The conference`s focus was on forms and production, delivery, access, discovery and consumption of user centric media. After a thorough ...