Gamescenes
  • Author : Matteo Bittanti
  • Release Date : 31 January 2023
  • Publisher : Johan & Levi Editore
  • Genre : Art
  • Pages : 466
  • ISBN 13 : STANFORD:36105121408095
Ratings: 3
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Gamescenes Book Summary

Illustrates artistic expressions made with an emphasis on videogames. Text in English and Italian.

Gamescenes

Gamescenes

Author : Matteo Bittanti,Domenico Quaranta
Publisher : Johan & Levi Editore
Genre : Art
Total View : 5637 Views
File Size : 48,9 Mb
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Illustrates artistic expressions made with an emphasis on videogames. Text in English and Italian....

Videogames and Art

Videogames and Art

Author : Andy Clarke,Grethe Mitchell
Publisher : Intellect Books
Genre : Art
Total View : 6098 Views
File Size : 44,9 Mb
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Videogame art is developing as an area of burgeoning interest, departing from embryonic roots into a flourishing division of scholarly study. The collection provides both an overview of the field, positioning it within a social and commercial context with reference to other forms of digital and pictorial art, and to ...

Beyond New Media Art

Beyond New Media Art

Author : Domenico Quaranta
Publisher : Lulu Press, Inc
Genre : Reference
Total View : 9603 Views
File Size : 53,9 Mb
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“Beyond New Media Art” is the revised, updated version of a book first published in Italian with the title “Media, New Media, Postmedia” in 2010. Through the circulation of excerpts, reviews and interviews, the book produced some debate outside of Italy, which persuaded the author to release, three years later, this ...

Encyclopedia of Video Games  The Culture  Technology  and Art of Gaming  2nd Edition  3 volumes

Encyclopedia of Video Games The Culture Technology and Art of Gaming 2nd Edition 3 volumes

Author : Mark J. P. Wolf
Publisher : ABC-CLIO
Genre : Games & Activities
Total View : 4300 Views
File Size : 49,9 Mb
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Now in its second edition, the Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming is the definitive, go-to resource for anyone interested in the diverse and expanding video game industry. This three-volume encyclopedia covers all things video games, including the games themselves, the companies that make them, ...

From Diversion to Subversion

From Diversion to Subversion

Author : David Getsy
Publisher : Penn State Press
Genre : Art
Total View : 6117 Views
File Size : 40,6 Mb
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"Examines the wide-ranging influence of games and play on the development of modern art in the twentieth century"--Provided by publisher....

Analyzing Art  Culture  and Design in the Digital Age

Analyzing Art Culture and Design in the Digital Age

Author : Mura, Gianluca
Publisher : IGI Global
Genre : Art
Total View : 5468 Views
File Size : 43,9 Mb
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Technological advancements have influenced many fields of study, and the visual arts are no exception. With the development of new creative software and computer programs, artists and designers are free to create in a digital context, equipped with precision and efficiency. Analyzing Art, Culture, and Design in the Digital Age ...

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Intermedia Games Games Inter Media

Author : Michael Fuchs,Jeff Thoss
Publisher : Bloomsbury Publishing USA
Genre : Social Science
Total View : 2152 Views
File Size : 41,9 Mb
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This book is available as open access through the Bloomsbury Open Access programme and is available on www.bloomsburycollections.com While all media are part of intermedial networks, video games are often at the nexus of that network. They not only employ cinematics, embedded books, and in-world television screens for ...

Game After

Game After

Author : Raiford Guins
Publisher : MIT Press
Genre : Games & Activities
Total View : 6480 Views
File Size : 43,8 Mb
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A cultural study of video game afterlife, whether as emulation or artifact, in an archival box or at the bottom of a landfill. We purchase video games to play them, not to save them. What happens to video games when they are out of date, broken, nonfunctional, or obsolete? Should ...