Computer Animation
  • Author : Rick Parent
  • Release Date : 01 November 2007
  • Publisher : Elsevier
  • Genre : Computers
  • Pages : 624
  • ISBN 13 : 9780080553856

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Book Description: Driven by the demands of research and the entertainment industry, the techniques of animation are pushed to render increasingly complex objects with ever-greater life-like appearance and motion. This rapid progression of knowledge and technique impacts professional developers, as well as students. Developers must maintain their understanding of conceptual foundations, while their animation tools become ever more complex and specialized. The second edition of Rick Parent's Computer Animation is an excellent resource for the designers who must meet this challenge. The first edition established its reputation as the best technically oriented animation text. This new edition focuses on the many recent developments in animation technology, including fluid animation, human figure animation, and soft body animation. The new edition revises and expands coverage of topics such as quaternions, natural phenomenon, facial animation, and inverse kinematics. The book includes up-to-date discussions of Maya scripting and the Maya C++ API, programming on real-time 3D graphics hardware, collision detection, motion capture, and motion capture data processing. New up-to-the-moment coverage of hot topics like real-time 3D graphics, collision detection, fluid and soft-body animation and more! Companion site with animation clips drawn from research & entertainment and code samples Describes the mathematical and algorithmic foundations of animation that provide the animator with a deep understanding and control of technique

Computer Animation Complete

Computer Animation Complete

Author : Rick Parent,David S. Ebert,David Gould,Markus Gross,Chris Kazmier,Charles John Lumsden,Richard Keiser,Alberto Menache,Matthias Müller,F. Kenton Musgrave,Mark V. Pauly,Darwyn Peachey,Ken Perlin,Hanspeter Pfister,Jason Sharpe,Mark R. Wilkins,Martin Wicke,Nicholas Woolridge,Steve Worley
Publisher : Morgan Kaufmann
Genre : Computers
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A compilation of key chapters from the top MK computer animation books available today - in the areas of motion capture, facial features, solid spaces, fluids, gases, biology, point-based graphics, and Maya. The chapters provide CG Animators with an excellent sampling of essential techniques that every 3D artist needs to ...

Computer Animation

Computer Animation

Author : Rick Parent
Publisher : Elsevier
Genre : Computers
Get Book

Driven by the demands of research and the entertainment industry, the techniques of animation are pushed to render increasingly complex objects with ever-greater life-like appearance and motion. This rapid progression of knowledge and technique impacts professional developers, as well as students. Developers must maintain their understanding of conceptual foundations, while ...

The Art of 3D

The Art of 3D

Author : Isaac V. Kerlow
Publisher : John Wiley & Sons
Genre : Architecture
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An updated, richly illustrated guide to creating 3D animation and special effects offers a step-by-step approach to the latest artistic and technical 3D animation techniques, taking readers through the entire process of creating a fully rendered 3D computer animation on any computer platform and covering such topics as multiple production ...

Understanding Motion Capture for Computer Animation

Understanding Motion Capture for Computer Animation

Author : Alberto Menache
Publisher : Elsevier
Genre : Computers
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Understanding Motion Capture for Computer Animation discusses the latest technology developments in digital design, film, games, medicine, sports, and security engineering. Motion capture records a live-motion event and translates it into a digital context. It is the technology that converts a live performance into a digital performance. In contrast, performance ...

Computer Animation

Computer Animation

Author : Rick Parent
Publisher : Elsevier
Genre : Computers
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Whether you're a programmer developing new animation functionality or an animator trying to get the most out of your current animation software, Computer Animation: Algorithms and Techniques will help work more efficiently and achieve better results. For programmers, this book provides a solid theoretical orientation and extensive practical instruction-information you ...

A Guide to Computer Animation

A Guide to Computer Animation

Author : Marcia Kuperberg,Martin W. Bowman,Rob Manton,Alan Peacock
Publisher : Taylor & Francis
Genre : Computers
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Any questions you have about 2D or 3D animation in this new digital age are answered in this comprehensive guide for all budding digital animators, games artists and media production students. It is lavishly illustrated with inspirational colour throughout to show you what you can achieve. Whether you want to ...

The Art and Science of Computer Animation

The Art and Science of Computer Animation

Author : Stuart Mealing
Publisher : Intellect Books
Genre : Computers
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Computer animation is presented in a different, stimulating form. An introduction is provided to specialised techniques that draws on an audience from among students and practitioners in animation, graphic design and computer science....

Computer Graphics

Computer Graphics

Author : Alexey Boreskov,Evgeniy Shikin
Publisher : CRC Press
Genre : Computers
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Complete Coverage of the Current Practice of Computer Graphics Computer Graphics: From Pixels to Programmable Graphics Hardware explores all major areas of modern computer graphics, starting from basic mathematics and algorithms and concluding with OpenGL and real-time graphics. It gives students a firm foundation in today’s high-performance graphics. Up-to-Date ...

Computer Animation and Simulation 2001

Computer Animation and Simulation 2001

Author : Nadia Magnenat-Thalmann,Daniel Thalmann
Publisher : Springer Science & Business Media
Genre : Computers
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This volume contains the research papers presented at the 12th Eurographics Workshop on Computer Animation and Simulation, Manchester, UK, September 2-3, 2001. The workshop is an international forum for research in computer-animation and simulation. This year, we choose to give a special focus on the modelling and animation of complex phenomena. ...

Computer Animation

Computer Animation

Author : Nadia Magnenat-Thalmann,Daniel Thalmann
Publisher : Springer Science & Business Media
Genre : Computers
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Moving Innovation

Moving Innovation

Author : Tom Sito
Publisher : MIT Press
Genre : Computers
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A behind-the-scenes history of computer graphics, featuring a cast of math nerds, avant-garde artists, cold warriors, hippies, video game players, and studio executives. Computer graphics (or CG) has changed the way we experience the art of moving images. Computer graphics is the difference between Steamboat Willie and Buzz Lightyear, between ...

Computer Animation

Computer Animation

Author : Cathleen Small
Publisher : Cavendish Square Publishing, LLC
Genre : Juvenile Nonfiction
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Do you dream about using your artistic skills and love of technology working on animated films, video games, commercials, and music videos? Learn what it takes to become a computer animator—one of the most in-demand tech jobs today....

Computer Animation    91

Computer Animation 91

Author : Nadia Magnenat-Thalmann,Daniel Thalmann
Publisher : Springer Science & Business Media
Genre : Computers
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This book contains invited papers and a selection of research papers submitted to Computer Animation '91, the third international work shop on Computer Animation, which was held in Geneva on May 22-24. This workshop, now an annual event, has been organized by the Computer Graphics Society, the University of Geneva, ...

Computer Animation    90

Computer Animation 90

Author : Nadia Magnenat-Thalmann,Daniel Thalmann
Publisher : Springer Science & Business Media
Genre : Computers
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Computer Animation '90, the second international workshop on computer animation, was held in Geneva, Switzerland, on April 25-27, 1990. This book contains invited papers and a selection of research papers submitted to this workshop. The contributions address original research as well as results achieved in a number of fields of computer ...

Computer Animation

Computer Animation

Author : Tanya Dellaccio
Publisher : Greenhaven Publishing LLC
Genre : Juvenile Nonfiction
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As technology has become more advanced, artists have increasingly been able to use computers to create beautifully lifelike works. Animated movies and video games today are often so detailed that individual strands of hair can be distinguished on characters’ heads. Readers explore the methods animators use to bring images to ...